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 Stratford, Zander

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Zander
Sophomore



Chinese Symbol : Dog
Posts : 1508
Points : 1518
Join date : 2009-05-29
Age : 29
Location : Unknown.

Character sheet
Strength :
Stratford, Zander Left_bar_bleue128/1000Stratford, Zander Empty_bar_bleue  (128/1000)
Intelligence:
Stratford, Zander Left_bar_bleue128/1000Stratford, Zander Empty_bar_bleue  (128/1000)
HP:
Stratford, Zander Left_bar_bleue128/1000Stratford, Zander Empty_bar_bleue  (128/1000)

Stratford, Zander Empty
PostSubject: Stratford, Zander   Stratford, Zander I_icon_minitimeTue Jun 23, 2009 4:53 pm

[Stats approved by Remilia.]

©️Aetás - Aetás cannot be copied or used by anyone other than Zander himself unless given very specific permission.

Technique: Mist Veil
Stamina: -5 strength
HP Deduction: -5 HP points from each opponent
Description: Zander breathes out an extremely thick layer of mist, deducting 5 speed points from every single person in the area. The mist begins to fade after post 4 made by the user.
Advantages: Decreases the chances of a move hitting [2/5 chance of hitting]. Deducts 5 speed points from each user. Excellent for fleeing.
Disadvantages: This move also subtracts 5 speed points from Zander. This attack will only last 5 posts. (Made by the User.)

Technique: Gravity
Stamina: -10 strength
HP Deduction: -0
Description: Zander places his palms so they're facing down and it pulls anything in the air down into the earth. It can hold down/bring down any given person also.
Advantages: Can bring down people, ailments such as smoke, haze, fog, etc. Can also bring specific people down into the earth.
Disadvantages: Can only be used 3 times in battle.

Technique: Turbulence
Stamina: -6 intelligence, -2 strength
HP Deduction: -5
Description: Zander can create a gust of wind of any strength and size, rendering any danger that isn't solid useless. It can also injure someone very greatly.
Advantages: Can rid fires, part water, etc. Can cut people open if close enough.
Disadvantages: Disappears after one use. Zander's used arm becomes numb after 3 uses.

Technique: Uproar
Stamina: -5 strength
HP Deduction: -2
Description: Zander gives a thrumming laugh, causing the opponents to lose their hearing for the rest of the battle.
Advantages: The laugh can not be nulled by anything [i.e.- wearing anything over ears or plugging them is futile]. This moves stays active throughout the battle. Avoiding this attack is absurd as the sound waves continually bounce off solid objects.
Disadvantages: This attack cannot kill, only deafen. Simple to cure during battle. Cannot work if Void is in use.

Technique: Blur
Stamina: -3 strength
HP Deduction: -0
Description: Zander's eyes glow and he moves in different directions, appearing a blur.
Advantages: Allows Zander to miss a move by the opponent. Can appear in any spot in the area.
Disadvantages: Can only be used 5 times in battle. Can give Zander a bad headache.

Technique: Metronome
Stamina: -3 intelligence
HP Deduction: -1
Description: Zander begins moving his index finger in a metronome manner. A loud ticktock noise begins to sound inside the mind of the opponent, causing complete confusion and weariness.
Advantages: Accuracy is lowered [i.e.- each attack that is used by opponent will miss no matter how accurate it is]. This move will affect the opponent for 4-5 posts made by the user.
Disadvantages: Will make Zander moody, disallowing him from using Delicacy. Doesn't last too long.

Technique: Delicacy
Stamina: -6 intelligence
HP Deduction: -0
Description: Zander hums a gentle, soft lullaby that leaves the opponent in a state of calmness, keeping them from attacking user. [I.E.- The lullaby Aetás plays.]
Advantages: The lullaby will end after 4 posts. (Made by the User.)
Disadvantages: Not deadly.

Technique: Psyche Murmur
Stamina: -6 intelligence
HP Deduction: -0
Description: Zander whispers a command, letting him take complete control over the opponent's conscious/sub-conscious.
Advantages: Can command 3 orders, regardless of the command. The command must be followed through, regardless of how 'strong-willed' they are.
Disadvantages: Unable to perform unless the opponent is in a 'calm state'. Cannot command an 'abrupt death' of the opponent.

Technique: Shine
Stamina: -3 intelligence
HP Deduction: -2
Description: Zander lets out a grin, showing his teeth. This causes the people in the area to become blind for 2 posts. (Made by the User.)
Advantage: It is fail-proof and unavoidable.
Disadvantage: Only works 5 times in a battle. The sight loss doesn't last too long.

Technique: Clockworks
Stamina:
Weak: -5 intelligence
Strong: -10 intelligence
HP Deduction: -0
Description: A transparent gear-looking shield appears at will from Zander's palm, protecting him and any person he chooses from any mental or physical assault.
Advantage: Can not be broken. Can choose size to whom it defends.
Disadvantage: Person who is given protection to must be near. Only lasts 3 posts made by the user.

Technique: Cat's Eyes
Stamina: -3 intelligence
HP Deduction: -0
Description: Zander's eyes glow a forest green and allows him to see through anything that decreases his vision [i.e.- can see through mist, smoke, darkness, etc.].
Advantages: Self-explanatory.
Disadvantages: Cannot see through solid objects. Only lasts as long as the mist, smoke, darkness, etc. lasts.

Technique: Fangs
Stamina: -14 intelligence, -8 strength
HP Deduction: -7
Description: Zander's canines grow out longer and when an opponent is bitten, a surge of either paralysis, poison, ice or fire will flow into their body, causing them severe permanent damage.
*Paralysis: Paralyzes the bitten person completely for 5 posts made by the user by sending electricity throughout their body.
*Poison: Sinks a very deadly and venomous poison into their blood stream, acting an an acid. If not healed by second post (made by user) begins eating vital organs away. On the fifth post, the bitten dies painfully but quickly.
*Ice: Freeze the bitten in their spot completely and slowly cuts the blood flow in their body, the bitten's body slowly getting cuts and bruises. If not healed by third post (made by user), bitten person dies.
*Fire: When biting the opponent, the foe will feel their body begin to warm up uncomfortably. If not healed within 3 posts (made by the user), the fire slips to the outer body, setting them on fire and burning them to ashes. (The fire is blue.)
Advantages: Self-explanatory. All but paralysis can eventually kill.
Disadvantages: Can only be used 3 times in a battle. Can only choose one "surge".

Name: Aetás
Technique: Void
Stamina: -6 strength, -5 intelligence
HP Deduction: -0
Description: Aetás pulsates dark green rings and it inverts the entire area. Everyone and everything in the area slows down so to Zander, it looks like everyone is frozen. Spell-proof.
Advantages: Allows Zander to make everyone open to attack. Lasts 5-6 posts. (Made by the User.)
Disadvantages: Can only be used 3 times in a battle. Aetás cannot perform "Ticktock" until two posts (made by user) after Void is over.

Name: Aetás
Technique: Ticktock
Stamina: -13 strength, -5 speed
HP Deduction: -4 for each post made by user
Description: Aetás begins ticking and the opponent's body begins to slow down [i.e.- the blood flow, heart beat, lungs etc]. It causes horrible internal pain and can leave permanent consequences. Spell-proof.
Advantages: Causes opponent to be extremely vulnerable. Can kill opponent.
Disadvantages: Affects only last 4-5 posts. (Made by the User.)

Name: Aetás
Technique: Rewind
Stamina: -6 intelligence
HP Deduction: -0
Description: Zander opens Aetás and speaks something in Latin, rewinding the actions of an opponent. Can also rewind actual time. Spell-proof.
Advantages: Can rewind a malicious move from hitting or even a movement from happening.
Disadvantages: Only affects one opponent's move at a time. Can only be used in the area (topic).

Name: Aetás
Technique: Chain
Stamina: -7 strength, -3 intelligence
HP Deduction: -0
Description: A gold chain attached to Aetás seeks out the true opponent and wraps around him/her, disabling any special abilities [i.e.- renders you completely human. If opponent can teleport at will, it nulls that]. Spell-proof.
Advantages: Can seek out true opponent easily and nulls any type of natural ability. Refrains from allowing user to make any moves.
Disadvantages: Can only be used 5 times in battle. Last 2 posts only. (Made by the User.)

Name: Aetás
Technique: Inconspicuous Haze
Stamina: -12 intelligence
HP Deduction: -3 for each post made by user
Description: Zander clicks opens Aetás and an invisible, colorless, odorless haze seeps out from it while a lullaby begins playing, making the opponents dizzy and confused. It slips into the wounds of opponents and drains poison into their system unknowingly. Spell-proof.
Advantages: Can kill opponent if not healed quickly enough. Is unable to detect, regardless of how heightened their senses are. Immediately makes the opponents dizzy and confused.
Disadvantages: A strong gust can blow it away. If intelligence is higher, the chances of spotting it is 80%.

Name: Marionette Wires
Technique: Limb Control
Stamina: -15 strength
HP Deduction: -0 unless posted otherwise
Description: Zander draws invisible, invincible strings attached to the tips of his fingers and controls the movements of an opponent for 3-5 posts made by the user. Spell-proof.
Advantages: Self-explanatory.
Disadvantages: Unable to kill. Only lasts 3-5 posts made by the user.

©️Alice chan - Alice can choose to not be affected by any moves Zander creates, except Marionette strings.

Name: Alice chan [Pronounced Arisu chan.]
Technique: Boo!
Stamina: -8 intelligence
HP Deduction: -0
Description: Alice's eyes glow red and when made eye contact with opponent, causing instant paralysis due to overwhelming fear.
Advantages: Can freeze any opponent in place. When Freeze ends, opponent stays confused.
Disadvantages: Will only last for 4 posts made by the user. If opponent's intelligence is higher, time of paralysis is cut in half.

Name: Alice chan [Pronounced Arisu chan.]
Technique: Surprise!
Stamina: Half of the amount opponent used. [i.e.- the move reversed is -6 strength, it takes -3 from user.]
HP Deduction: Half of the amount opponent's attack caused.
Description: Alice claps her paws together and the offensive move created by the opponent is reversed, regardless of Zander's condition.
Advantages: Can return any type of move, twice as strong/fast. Can be used often.
Disadvantages: Can not deflect moves above a total of 70 stamina points.

Name: Alice chan [Pronounced Arisu chan.]
Technique: Claws
Stamina: -6 strength
HP Deduction: -3
Description: Alice's claws grow to be longer and taint a reddish-purple. If opponent is cut by this, poison enters their system immediately.
Advantages: Poisons the opponent. If poisoned, causes opponent to become drowsy, confused and hallucinatory, making them aim for their allies rather then their original foe.
Disadvantages: Can only extend to a certain length. Poison can be cured with time.

Technique: A Brother's Love
Stamina: [Fluctuates on how many stats are being given.]
HP Deduction: -0
Description: Will be able to transfer stats to the younger sister, Cecilia.
Advantages: Self-explanatory.
Disadvantages: Must have physical contact with the other sibling.

Name: Aetás
Technique: Possession
Stamina: -12 intelligence
HP Deduction: -5
Description: Aetás will begin playing it's lullaby but sounding darker, it soothes the opponent into a false state of kindness. On the second post, Zander can manipulate the body and mind of the afflicted at complete will/control. After being used once on a person, it becomes addictive, like a drug; the post-afflicted continues to search mindlessly for that false hope again. The only cure out of the brain-washing is to have the afflicted's blood taken (Ex: A vampire drinking his/her blood.)
Advantages: See description. Lasts a good 10 posts.
Disadvantages: Zander must be calmed. Useless against someone that is already dead.


Last edited by Zander on Tue Oct 20, 2009 2:07 am; edited 7 times in total (Reason for editing : Added more.)
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Suzumi
Admin
Suzumi


Chinese Symbol : Rooster
Posts : 4109
Points : 3418
Join date : 2009-02-08
Age : 30
Location : places...

Character sheet
Strength :
Stratford, Zander Left_bar_bleue161/1000Stratford, Zander Empty_bar_bleue  (161/1000)
Intelligence:
Stratford, Zander Left_bar_bleue167/1000Stratford, Zander Empty_bar_bleue  (167/1000)
HP:
Stratford, Zander Left_bar_bleue158/1000Stratford, Zander Empty_bar_bleue  (158/1000)

Stratford, Zander Empty
PostSubject: Re: Stratford, Zander   Stratford, Zander I_icon_minitimeThu Nov 19, 2009 6:27 pm

Updated by Suzumi and/or Sakurai {Temporarily doing Riza's job}.
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